//------------------------------------------------------------------------------
//
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
//
//------------------------------------------------------------------------------
namespace EnVisage
{
using System;
using System.Collections.Generic;
public partial class Status
{
public Status()
{
this.Projects = new HashSet();
}
public System.Guid Id { get; set; }
public string Name { get; set; }
public string Color { get; set; }
public bool IsSystem { get; set; }
public bool Probability100 { get; set; }
public Nullable NotifyOnProjectChange { get; set; }
public string WorkFlowSchemaId { get; set; }
public string WorkFlowState { get; set; }
public Nullable NotifyOnProjectCreate { get; set; }
public Nullable NotifyOnProjectDelete { get; set; }
public Nullable ResetScenariosToInactive { get; set; }
public virtual ICollection Projects { get; set; }
}
}