//------------------------------------------------------------------------------ // // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. // //------------------------------------------------------------------------------ namespace EnVisage { using System; using System.Collections.Generic; public partial class VW_ProjectAccessByUser { public System.Guid Id { get; set; } public Nullable CompanyId { get; set; } public Nullable ClientId { get; set; } public System.Guid TypeId { get; set; } public System.Guid StatusId { get; set; } public string Name { get; set; } public string ProjectNumber { get; set; } public string Color { get; set; } public string Details { get; set; } public int Priority { get; set; } public decimal Probability { get; set; } public bool IsRevenueGenerating { get; set; } public Nullable Deadline { get; set; } public Nullable ParentProjectId { get; set; } public bool HasChildren { get; set; } public Nullable PerformanceRedThreshold { get; set; } public Nullable PerformanceYellowThreshold { get; set; } public Nullable PartNum { get; set; } public byte[] EditTimestamp { get; set; } public System.Guid UserId { get; set; } public string StatusName { get; set; } public string CompanyName { get; set; } public string ClientName { get; set; } public string TypeName { get; set; } public Nullable ActiveScenarioId { get; set; } public string ActiveScenarioName { get; set; } public string Teams { get; set; } public int Read { get; set; } public int Write { get; set; } } }