//------------------------------------------------------------------------------ // // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. // //------------------------------------------------------------------------------ namespace EnVisage { using System; using System.Collections.Generic; public partial class SystemAttribute { public SystemAttribute() { this.Scenario2Group = new HashSet(); } public System.Guid Id { get; set; } public string Name { get; set; } public int Type { get; set; } public virtual ICollection Scenario2Group { get; set; } } }