//------------------------------------------------------------------------------ // // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. // //------------------------------------------------------------------------------ namespace EnVisage { using System; using System.Collections.Generic; public partial class Status { public Status() { this.Projects = new HashSet(); } public System.Guid Id { get; set; } public string Name { get; set; } public string Color { get; set; } public bool IsSystem { get; set; } public bool Probability100 { get; set; } public Nullable NotifyOnProjectChange { get; set; } public string WorkFlowSchemaId { get; set; } public string WorkFlowState { get; set; } public Nullable NotifyOnProjectCreate { get; set; } public Nullable NotifyOnProjectDelete { get; set; } public Nullable ResetScenariosToInactive { get; set; } public virtual ICollection Projects { get; set; } } }