EnVisageOnline/Main/Source/EnVisage/ExpenditureCategory.cs

61 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace EnVisage
{
using System;
using System.Collections.Generic;
public partial class ExpenditureCategory
{
public ExpenditureCategory()
{
this.Expenditure2Expenditure = new HashSet<Expenditure2Expenditure>();
this.FeeCalculation = new HashSet<FeeCalculation>();
this.Rates = new HashSet<Rate>();
this.Expenditure2Expenditure1 = new HashSet<Expenditure2Expenditure>();
this.ScenarioDetail = new HashSet<ScenarioDetail>();
this.PeopleResourceAllocations = new HashSet<PeopleResourceAllocation>();
this.TeamAllocations = new HashSet<TeamAllocation>();
this.Holiday2ExpenditureCategory = new HashSet<Holiday2ExpenditureCategory>();
this.PeopleResources = new HashSet<PeopleResource>();
this.PeopleResourceExpCatChanges = new HashSet<PeopleResourceExpCatChange>();
}
public System.Guid Id { get; set; }
public System.Guid ExpenditureId { get; set; }
public System.Guid GLId { get; set; }
public System.Guid UOMId { get; set; }
public System.Guid CreditId { get; set; }
public Nullable<int> Type { get; set; }
public Nullable<int> UseType { get; set; }
public string CGEFX { get; set; }
public Nullable<int> WksSubjectToFee { get; set; }
public Nullable<System.Guid> SystemAttributeOne { get; set; }
public Nullable<System.Guid> SystemAttributeTwo { get; set; }
public string Name { get; set; }
public bool AllowResourceAssignment { get; set; }
public virtual CreditDepartment CreditDepartment { get; set; }
public virtual Expenditure Expenditure { get; set; }
public virtual UOM UOM { get; set; }
public virtual ICollection<Expenditure2Expenditure> Expenditure2Expenditure { get; set; }
public virtual ICollection<FeeCalculation> FeeCalculation { get; set; }
public virtual ICollection<Rate> Rates { get; set; }
public virtual ICollection<Expenditure2Expenditure> Expenditure2Expenditure1 { get; set; }
public virtual ICollection<ScenarioDetail> ScenarioDetail { get; set; }
public virtual ICollection<PeopleResourceAllocation> PeopleResourceAllocations { get; set; }
public virtual GLAccount GLAccount { get; set; }
public virtual ICollection<TeamAllocation> TeamAllocations { get; set; }
public virtual ICollection<Holiday2ExpenditureCategory> Holiday2ExpenditureCategory { get; set; }
public virtual ICollection<PeopleResource> PeopleResources { get; set; }
public virtual ICollection<PeopleResourceExpCatChange> PeopleResourceExpCatChanges { get; set; }
}
}