235 lines
8.3 KiB
C#
235 lines
8.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option or rebuild the Visual Studio project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Web.Application.StronglyTypedResourceProxyBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Buttons {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Buttons() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Resources.Buttons", global::System.Reflection.Assembly.Load("App_GlobalResources"));
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Activate.
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/// </summary>
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internal static string Common_Activate {
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get {
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return ResourceManager.GetString("Common_Activate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adjust Financials.
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/// </summary>
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internal static string Common_AdjustFinancials {
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get {
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return ResourceManager.GetString("Common_AdjustFinancials", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Back to Details.
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/// </summary>
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internal static string Common_BackToDetails {
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get {
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return ResourceManager.GetString("Common_BackToDetails", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Back to.
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/// </summary>
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internal static string Common_BackTo_ {
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get {
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return ResourceManager.GetString("Common_BackTo_", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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internal static string Common_Cancel {
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get {
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return ResourceManager.GetString("Common_Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Continue to Details.
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/// </summary>
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internal static string Common_ContinueToDetails {
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get {
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return ResourceManager.GetString("Common_ContinueToDetails", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Continue to Financials.
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/// </summary>
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internal static string Common_ContinueToFinancials {
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get {
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return ResourceManager.GetString("Common_ContinueToFinancials", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Copy.
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/// </summary>
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internal static string Common_Copy {
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get {
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return ResourceManager.GetString("Common_Copy", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Create Template.
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/// </summary>
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internal static string Common_CreateTemplate {
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get {
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return ResourceManager.GetString("Common_CreateTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete.
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/// </summary>
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internal static string Common_Delete {
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get {
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return ResourceManager.GetString("Common_Delete", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ok.
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/// </summary>
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internal static string Common_Ok {
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get {
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return ResourceManager.GetString("Common_Ok", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save.
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/// </summary>
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internal static string Common_Save {
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get {
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return ResourceManager.GetString("Common_Save", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save As.
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/// </summary>
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internal static string Common_SaveAs {
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get {
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return ResourceManager.GetString("Common_SaveAs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save as Draft.
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/// </summary>
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internal static string Common_SaveAsDraft {
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get {
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return ResourceManager.GetString("Common_SaveAsDraft", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save Changes.
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/// </summary>
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internal static string Common_SaveChanges {
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get {
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return ResourceManager.GetString("Common_SaveChanges", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Submit Changes.
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/// </summary>
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internal static string Common_SubmitChanges {
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get {
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return ResourceManager.GetString("Common_SubmitChanges", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Back to Scenario Info.
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/// </summary>
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internal static string Scenario_BackToInfo {
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get {
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return ResourceManager.GetString("Scenario_BackToInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Open Project.
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/// </summary>
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internal static string Scenario_OpenProject {
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get {
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return ResourceManager.GetString("Scenario_OpenProject", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save Scenario.
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/// </summary>
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internal static string Scenario_Save {
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get {
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return ResourceManager.GetString("Scenario_Save", resourceCulture);
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}
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}
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}
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}
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